TEST DRIVE MEME number 001
MAGNETS.
Today as the many residents of Hotel Caelum wake, they will hear an announcement come over the PA system from the familiar voice of Mr Bennet.
"Quite unfortunate, quite unfortunate," says the voice before clearing his throat. "We're having a bit of an issue today with the hotel. Something about the ions, I think. I'm not quite up on the science of it all but please pardon the interruption to your day. Feel free to come by the front desk for a coupon for any meal of your choice from our cafeteria as an apology."
That's all the announcement says and soon enough, the residents will find out what exactly Mr Bennet means.
Each resident's hands have now become magnetized, with each hand coinciding with the north or south pole of a magnet. They will find themselves drawn to other residents with their hands becoming attached to each other if they end up in each other's proximity. Whoops.
The magnetization can be strong enough to draw in people from across the room to as weak as only drawing people in who are only a few inches away (up to player preference). Be careful of crowds though because with enough people around each other, there might be a pile up of people sticking together. You have two hands, after all.
This will last for about a day until gradually fading out around the next morning. CONTINENTAL BREAKFAST.
One morning, before the ninjas, after the magnets, residents will find themselves heading down for their usual breakfast when the sound of a soft bell rings through the restaurant. Then, with quite a bit of force, residents will find themselves shoved down into a seat across from another resident.
On the plate in front of them is a note: SHARE THREE THINGS ABOUT YOURSELF
That's all it says but residents will find they are unable to leave their chair until they do as the note says. Once they do, they're able to get up and go about their day — unless, of course, they're shoved into another chair.
This will continue until a bell rings again at eleven am, signaling the end of the continental breakfast. NINJAS.
A few days after the magnet incident, another announcement will come over the PA system.
"Sorry, sorry," says the familiar voice once again. "Our security system is broken today. We'll be fixing it post haste. Do be careful, and let a staff member know if any medical attention is required."
... Medical attention?
Soon afterwards, no matter where your character finds themselves in the hotel, they'll hear the crash of a window being broken and in swings a ninja, barreling forward quickly and ready to attack. Hopefully you're in fighting spirit, huh?
The ninjas seem to only have the goal of attacking the strongest looking person in the area. After being defeated, their bodies will disappear into a cloud of black smoke. For those who aren't in fighting form, they will be able to find safe haven in one of the hotel restaurants where the windows have been boarded up and the staff is serving tea. It seems to be an anti-ninja zone, somehow.
This too will last about a day before the ninja presence is slowly eradicated from the hotel. NETWORK.
The hotel has a communal server! Think something like a discord server. Characters will have phones and/or laptops that can access it upon arrival.
Mr Bennet has even posted an ice breaker question.
CHANNEL: #general DISPLAY NAME: Mr Bennet 😄
If you could pick someone in the hotel to kill, who would it be and why?
Mr Bennet, what the fuck. WILDCARD.
Feel free to make up your own prompt and play with the setting as well. This is a test drive meme, so any part of the hotel is up for grabs. Please review our locations page to get a feel for what your characters might be able to find at Hotel Caelum! Thank you!
NOTE: If you play on this TDM and don't have an invite to the game, just message the mod account and I'll give you one! For the initial open of the game, things will be pretty open in terms of invites.
Reserves are open! Applications open 10/8 and game opens 10/15!
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no subject
Hardly anything to be careful about, I think. My lifespan's a bit longer than yours, presumably. Do you have anything other than humans like yourself where you're from?
[He, too, is making a lot of assumptions here. But she's more than welcome to correct him if he's wrong.]
no subject
Yes, we have plenty. There are fish-men, giants, and merfolk, to name a few. But I myself am human.
no subject
He arches a brow.]
All living together in perfect harmony in this kingdom of yours?
no subject
Germa isn't one for diversity. [No, it's just the same things—persons—churned out over and over and over again.] I was talking about the seas, which are hardly united.
no subject
no subject
She's no painter, unless it's smearing the ground with bodies.]
There isn't much to tell. Germa, for all its technology, isn't as renowned as it used to be. Most people believe we're a mythical army of evil.
no subject
[He leans forward, clearly intrigued, elbows resting on the table.]
Though... I suspect you might tell me that's not exactly the case, hm?
no subject
[She leans back and folds her arms across her chest. Her tone is even. The label doesn't bother her much.]
Germa is fueled by wealth. Right or wrong has nothing to do with our actions. When we want something, we seize it by force of arms.
no subject
And thus your military might. That does make sense, though it’s a rather mercenary way of going about things.
no subject
no subject
[He understands that all too well. He was tempted by its siren call all too recently, too, though perhaps not exactly on a military, political, or socioecological scale.]
no subject
And with power comes fame.
[At which point survival becomes moot.]
You're awfully understanding for someone of your position.
no subject
no subject
[All smoke and mirrors, really.]
Are patriar families native to Baldur's Gate?
no subject
But, as Baldur's Gate is a city that deals in coin and ceaseless trade, they are, for the most part, exceedingly wealthy merchant families.
no subject